Mobile app touch gesture is a way that smartphone users can easily and efficiently interact with their phones. Touch gestures are executed and applied on a touch-sensitive surface for example, a tablet top surface, smartphone, among others. Touch gestures in iPhone apps should be comprehensive, natural and capable of allowing an impulsive workflow. Furthermore, touch gestures within mobile apps should provide easier control over navigation since they have “less space for dislocating ordinary clickable buttons” thus gestures have the potential to lower cognitive load.
Generally, a number of mobile app designers have exhausted the use of touch gestures. However, not every touch gesture is suitable for every mobile app. The incorporation of touch gestures in android apps by programmers should be carefully evaluated to make everything within the mobile app to work flawlessly and also to be visually attractive to the end user. Moreover, the touch gestures should be accessible from the lock screen, the wallpaper and the status bar. Touch gestures are divided into touch mechanics.
Tap and Swipe
A mobile app designer should consider a touch gesture that enables speed in user action while interacting with devices of varying shapes and sizes. The technique necessary while considering the speed and ease of access is the physical location of the gesture on the screen. Touch gestures like Tap, that enables a user to touch phone surface briefly and Flick, that enables scrolling the surface quickly, are the best option to include in a mobile app in case a designer would want to consider the speed of user action. Further example is the Qeexo, which is working on an even more approached set of touch gestures called Touch Tools that let users bring up, say, a tacit measuring tape, whiteboard eraser or a convex glass by using a two-handed touch gesture. These gestures reduce the steps as well as clicks required to perform a particular action in a mobile app (Nesteruk, 2017). Furthermore, swiping gesture also helps reduce the time needed to delete and navigate through the phone menu. Therefore, while designing a touch gesture to include in a mobile app, the designer should consider a gesture that is easy to use in terms of speed to enable a higher conversation rate due to the reduced number of clicks within the user interface (ui design).
Apple and 3D Touch. Complex Gestures
When designing a mobile app, the designer needs to examine and evaluate the extent to which the touch gesture incorporates within the phone’s hardware. It is to avoid unnecessary complexity while using the mobile app and also to make the app less cluttered. Besides, touch gestures should be used for shortcut access to a mobile phone’s key functionalities. Failure to appropriately analyze and correctly implement touch gestures may confuse the users or make certain functions of the mobile app to be unperceivable. Furthermore, faulty and unresponsive touch gestures may indicate to the user that the mobile app is technically flawed; hence creating more friction within the app’s UX. For example, today’s smartphones already include numerous feelers for dimensional distinctiveness and to support varied cellular standards. Expectations of the developers are that the simple broadband receivers that have been developed could be integrated with existing antennas, and the detection of reflected power could be built-in to the phone’s chipset by the chipset manufacturer. Therefore, one should adopt a touch gesture that adds simplicity and functionality to the users. Moreover, the touch gesture should create authenticity and seamless user experience by adding assiduity and verisimilitude to the mobile app’s interactive wireframe. For example, a simple drag creates a simpler user experience and effectiveness within a mobile app than a long-press drag.
Additionally, in evaluating the touch gesture to include in a mobile app, a developer needs to do a detailed research and convincing analysis on the range of user personas he/ she wants to target. There are major differences in use between users with distinct smart-phone operating systems and differently aged users. Integrating a touch gesture in an app may not be a bad idea. However, users in certain age groups do always lack particular motor capabilities. For example, persons in their 80’s may have an understanding of touch gestures differently from a chiliad. In addition, a variety of users may have different levels of patience in learning these in-app touch gestures. Users in certain age groups do also have different behavioral trends and expectations. Therefore, it is advisable that a mobile app design should acquire proper analysis tools to optimize and fine-tune the most preferred touch gestures by certain age group(s).
Advantages of Usage
Appropriate touch gestures have a lot of potential in bringing user experience at a high level. Touch gestures are attractive to users and more content-focused. Implementing pertinent touch gestures into a mobile app can be more suitable and less strewed when it comes to usability, UX and retention. There is a comprehensive list of various touch gestures that a mobile app designer may consider to include within the app. It includes tap, drag, pinch, press, rotate among others. However, incorporating them into the app depends on the designer’s choice of preference and the targeted personas. Therefore, designers of mobile app have the main role of implementing visceral, lucid and univocal set of gestures which would enable users to guess which movements and steps they need to take to run a given command.
Users of apps only apply the gestures in web browsers and other mobile applications, if their existence is sufficiently pointed and effectively elaborated in details. Touch gestures included in a mobile app thus should be easy to use, eradicate unnecessary errors, flexible, efficient and require less coordination from users.
Ease of Use
Lastly, a designer needs to include a touch gesture that allows more space to display and add valuable adept ideas. When a user is navigating through the mobile app using touch gestures, there should be no gratuitous icons and mess. Furthermore, a good touch gesture should be used in conjuration with animation so that the end user has visual sentiment for the actions they are doing within the mobile app. Moreover, a user of a mobile app can be introduced to control and touch gestures as they progress through an interface’s flow. This process is known as progressive disclosure. It enables users to interact only with important touch options to obtain the coveted results. In summary, touch gestures are generally used to provide users with a shortcut to certain functionalities, for example, a swipe gesture to unlock the phone or to show the device’s camcorder.